AI Insights · Timothy · January 2022
Top 5 Mech Games on Android in Poland Q4 2021
Discover the performance trends of the top 5 mech games on the Android platform in Poland during Q4 2021, based on data from Sensor Tower.
In the fourth quarter of 2021, the top 5 mech games on the Android platform in Poland showcased interesting performance trends in terms of weekly downloads, revenue, and active users. Below is a closer look at how each game fared during this period.
Robot Game: Car Robot from Zego Global Publishing saw a fluctuating trend in weekly downloads, starting at 679 in early October and peaking at 7.4K by mid-October. The game experienced a significant drop to 1.4K by the end of November but slightly recovered to 2.7K by the end of December. The weekly active users followed a similar pattern, beginning at 535 and peaking at 8.9K in mid-October before dropping to around 2.7K by the end of November and ending the quarter at 4K.
Mech Arena - Shooting Game by Plarium Global Ltd exhibited a steady revenue stream throughout the quarter, with weekly earnings ranging from $1.3K to $2.5K, peaking in the last week of December. Downloads started strong at 4.5K but saw a decline to around 1.4K in late November, before surging back to 3.6K by the end of December. Active users showed a similar trend, starting at 14.2K, peaking at 17.2K in late October, and ending the quarter at 12.8K.
Limo Robot Car Game:Robot Game from Happy Family Studio saw modest revenue increases, starting from $1 in early October and reaching up to $41 by early November. Weekly downloads began at 313 and peaked at 5K by late October, stabilizing at around 1.8K by the end of December. Active users mirrored this trend, starting at 341, peaking at 5.7K in late October, and settling around 2.2K by the end of December.
War Robots Multiplayer Battles from MY.GAMES B.V. maintained a strong revenue presence, starting at $6.1K and peaking at $10.8K in late December. Weekly downloads showed steady growth, beginning at 1.6K and peaking at 2.6K in mid-November. Active users also saw consistent engagement, starting at 12.3K, peaking at 14.6K in mid-November, and ending the quarter at 13.1K.
Blocky Cars online games by Go Dreams experienced modest revenue gains, with weekly earnings ranging from $3 to $42 throughout the quarter. Downloads started at 545 and peaked at 3K by mid-October, followed by a decline to 381 in late November, and a slight recovery to 774 by the end of December. Active users began at 1.6K, peaked at 4.7K in late October, and ended the quarter at 2.1K.
These insights are derived from Sensor Tower data. For more detailed analysis and trends, visit Sensor Tower's platform.